University Domination (Assessment 2)

Preliminary implementation



All code can be found at our GitHub repository.

Builds for all platforms can be found via the 'View Builds' button.

Click 'View Details' for documentation.

Benefits of Choosing Us

  • Architecture Assitance
    • We are available to help with any questions concerning the structure of the game
    • Architecture is cleanly explained
  • Unity Assitance
    • We are available to help with Unity wherever the documentation for it is lacking
    • Unity has very good documentation already, so any issues can be Googled easily
  • Documentation Support
    • We are available to help with any documentation questions that you may have

Major points for Assessment 3

  • Grid System
    • Uses a hexagonal grid system
      • All hexagon algorithms are implemented and unit tested
      • Sectors system is fully functional with implemented handling of units
      • Each sector has multiple implemented properties, such as highlighting and traversability
    • Fully realised Map Editor
      • Located in the repository under Tools/Editor, is a fully functional map editor
      • Map data is storing in JSON format and parsed on load
      • You can load in the JSON file and output it directly
      • Working command line arguments with help message
    • Unit system done with expansion in mind
      • Each unit is based off of a single interface
      • This allows complete generalisation of units, enabling them to be added and removed from game logic in a single line of code
  • Unity Integration & UI
    • Game utilises Unity's systems as much as possible to ease development
    • This includes the UI system
      • Each menu is built via a distinct Canvas GameObject, which allows for complete control over the menu, and allows for any kind of sub-menu
      • The base Canvas objects each have an attached class that take is all inputs and provides the game logic
        • Each class implements an interface to allow general handling of every menu you will need
        • The classes also provide centralised game logic for that specific menu
          • Shared logic can be done via abstract classes and inheritance
          • Separation of logic enables much easier debugging, only one place can go wrong at once
  • Documentation
    • Almost all classes, functions and properties are documented
    • Documentation is fully integrated with Visual Studio intellisense
    • Further documentation via comments in complex functions to explain with is going on
  • Git
    • Full git support via GitHub
    • Complete commit history and blame
    • Easy to pick up the code; just fork the repository and start working

Gameplay Example